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3do_crbnstem.3do
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1998-02-25
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9KB
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277 lines
# MODEL 'Crbnstem.3do' created from 'E:\Jedi\Products\JkMiss\Data\3do\Environment\CarboniteChar\debris\Crbnstem.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: CARBONIT.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.193170
# Insertion offset
INSERT OFFSET 0.000000 0.000122 0.122020
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 3
# Mesh definition
MESH 0
NAME lcalf
RADIUS 0.078578
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 11
# num: x: y: z: i:
0: 0.000719 0.007642 0.027292 0.000000
1: -0.008710 -0.001021 0.015044 0.000000
2: 0.002225 0.008098 0.011962 0.000000
3: -0.003110 0.005427 -0.024337 0.000000
4: 0.003209 0.010835 -0.020591 0.000000
5: 0.006468 0.005673 -0.024311 0.000000
6: 0.008710 -0.001682 0.012282 0.000000
7: 0.002263 -0.002675 -0.027292 0.000000
8: 0.000458 -0.010835 0.015186 0.000000
9: 0.008038 -0.002852 0.027275 0.000000
10: 0.000458 -0.010835 0.015186 0.000000
TEXTURE VERTICES 10
0: 34.642731 -64.000008
1: -0.000002 -49.639149
2: 40.174282 -46.025967
3: 20.572121 -3.464779
4: 43.788349 -7.856461
5: 55.764725 -3.495590
6: 64.000008 -46.401169
7: 40.315464 -0.000002
8: 33.682087 -49.805531
9: 61.532902 -63.980469
VERTEX NORMALS
# num: x: y: z:
0: -0.533534 0.244916 0.809541
1: -0.968353 0.154288 0.196184
2: 0.298556 0.951560 0.073467
3: -0.988899 0.116547 -0.092172
4: 0.158808 0.983427 0.087470
5: 0.970635 0.240534 -0.003280
6: 0.986546 -0.160975 -0.028526
7: 0.427723 -0.880489 -0.204430
8: -0.400173 -0.891319 -0.213102
9: 0.906921 0.010980 0.421157
10: -0.180729 -0.740622 0.647160
FACES 14
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 0, 0 2, 2 1, 1
1: 0 0x0000 4 3 0 0.0000 3 3, 3 2, 2 4, 4
2: 0 0x0000 4 3 0 0.0000 3 1, 1 2, 2 3, 3
3: 0 0x0000 4 3 0 0.0000 3 5, 5 6, 6 7, 7
4: 0 0x0000 4 3 0 0.0000 3 8, 8 7, 7 6, 6
5: 0 0x0000 4 3 0 0.0000 3 2, 2 9, 9 6, 6
6: 0 0x0000 4 3 0 0.0000 3 0, 0 9, 9 2, 2
7: 0 0x0000 4 3 0 0.0000 3 5, 5 2, 2 6, 6
8: 0 0x0000 4 3 0 0.0000 3 4, 4 2, 2 5, 5
9: 0 0x0000 4 3 0 0.0000 3 3, 3 7, 7 8, 8
10: 0 0x0000 4 3 0 0.0000 3 1, 1 3, 3 8, 8
11: 0 0x0000 4 3 0 0.0000 3 10, 8 6, 6 9, 9
12: 0 0x0000 4 3 0 0.0000 3 10, 8 9, 9 0, 0
13: 0 0x0000 4 3 0 0.0000 3 1, 1 10, 8 0, 0
FACE NORMALS
# num: x: y: z:
0: -0.646710 0.761641 -0.040847
1: -0.664065 0.746455 0.042685
2: -0.633995 0.772482 0.036350
3: 0.903489 -0.406134 -0.136977
4: 0.722861 -0.683633 -0.100587
5: 0.829527 0.552665 0.080280
6: 0.816405 0.569254 0.097124
7: 0.831006 0.552991 0.060252
8: 0.864912 0.497303 0.067940
9: -0.847705 -0.513111 -0.134588
10: -0.712784 -0.668930 -0.210882
11: 0.739500 -0.672877 -0.019389
12: -0.611520 -0.427566 0.665756
13: -0.510293 -0.466265 0.722632
# Mesh definition
MESH 1
NAME lfoot
RADIUS 0.066768
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 5
# num: x: y: z: i:
0: -0.005921 0.011600 -0.006095 0.000000
1: 0.005921 0.014461 -0.006081 0.000000
2: 0.005575 -0.014458 -0.006076 0.000000
3: -0.004061 -0.014461 -0.006076 0.000000
4: 0.000749 -0.001996 0.006095 0.000000
TEXTURE VERTICES 5
0: 0.000015 -57.669323
1: 63.999989 -64.000008
2: 62.129284 -0.006888
3: 10.051062 0.000005
4: 36.049744 -27.583286
VERTEX NORMALS
# num: x: y: z:
0: -0.624937 0.328382 0.708251
1: 0.512160 0.400984 0.759542
2: 0.578988 -0.443799 0.683970
3: -0.550480 -0.464727 0.693542
4: -0.055823 -0.067815 0.996135
FACES 4
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 1, 1 4, 4 2, 2
1: 0 0x0000 4 3 0 0.0000 3 0, 0 3, 3 4, 4
2: 0 0x0000 4 3 0 0.0000 3 3, 3 2, 2 4, 4
3: 0 0x0000 4 3 0 0.0000 3 0, 0 4, 4 1, 1
FACE NORMALS
# num: x: y: z:
0: 0.925625 -0.011018 0.378281
1: -0.903852 -0.064193 0.423003
2: 0.000233 -0.698660 0.715453
3: -0.150245 0.618084 0.771621
# Mesh definition
MESH 2
NAME crbn_bot
RADIUS 0.125725
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 11
# num: x: y: z: i:
0: 0.005459 0.048163 -0.000000 0.000000
1: 0.038509 0.062982 -0.000000 0.000000
2: 0.056509 0.024390 -0.000000 0.000000
3: 0.042935 -0.002470 0.000000 0.000000
4: 0.057394 -0.049398 0.000000 0.000000
5: -0.003393 -0.062982 0.000000 0.000000
6: -0.047656 -0.042606 0.000000 0.000000
7: -0.042640 0.001235 -0.000000 0.000000
8: -0.057394 0.033652 -0.000000 0.000000
9: -0.039984 0.048472 -0.000000 0.000000
10: -0.001918 0.038284 -0.000000 0.000000
TEXTURE VERTICES 11
0: 56.641422 -53.308311
1: 81.961876 -63.689213
2: 95.752403 -36.655529
3: 85.352974 -17.840109
4: 96.430687 15.032877
5: 49.859158 24.548725
6: 15.947824 10.274956
7: 19.791126 -20.435331
8: 8.487350 -43.143620
9: 21.825811 -53.524574
10: 50.989506 -46.387699
VERTEX NORMALS
# num: x: y: z:
0: 0.006268 0.999980 -0.000000
1: 0.006268 0.999980 -0.000000
2: 0.006268 0.999980 -0.000000
3: 0.000000 0.000000 1.000000
4: 0.006268 0.999980 -0.000000
5: 0.006268 0.999980 -0.000000
6: 0.006268 0.999980 -0.000000
7: 0.000000 0.000000 1.000000
8: 0.006268 0.999980 -0.000000
9: 0.006268 0.999980 -0.000000
10: 0.000000 0.000000 1.000000
FACES 3
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 6 5, 5 4, 4 3, 3 10, 10 7, 7 6, 6
1: 0 0x0000 4 3 0 0.0000 5 2, 2 1, 1 0, 0 10, 10 3, 3
2: 0 0x0000 4 3 0 0.0000 4 7, 7 10, 10 9, 9 8, 8
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.000000 0.000000 1.000000
2: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 4
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 3 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $$$DUMMY
1: 0x0000 0x00001 2 0 -1 2 0 -0.001103 0.005528 -0.120020 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 crbn_bot
2: 0x0000 0x00001 0 0 -1 3 0 -0.012790 0.018316 -0.091718 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 lcalf
3: 0x0000 0x00001 1 0 -1 -1 0 -0.012002 0.026275 -0.113894 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 lfoot